#include <SimShapeFilterWrapper.h>
Helper class to forward ShapeFilter calls to a SimShapeFilter INTERNAL CLASS DO NOT USE!
◆ SimShapeFilterWrapper()
SimShapeFilterWrapper::SimShapeFilterWrapper |
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const SimShapeFilter * |
inFilter, |
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const Body * |
inBody1 |
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) |
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inline |
◆ SetBody2()
void SimShapeFilterWrapper::SetBody2 |
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const Body * |
inBody2 | ) |
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inline |
Set the body we're colliding against.
◆ ShouldCollide() [1/2]
virtual bool SimShapeFilterWrapper::ShouldCollide |
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const Shape * |
inShape1, |
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const SubShapeID & |
inSubShapeIDOfShape1, |
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const Shape * |
inShape2, |
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const SubShapeID & |
inSubShapeIDOfShape2 |
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) |
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inlineoverridevirtual |
Forward to the simulation shape filter.
Reimplemented from ShapeFilter.
◆ ShouldCollide() [2/2]
virtual bool SimShapeFilterWrapper::ShouldCollide |
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const Shape * |
inShape2, |
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const SubShapeID & |
inSubShapeIDOfShape2 |
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) |
| const |
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inlineoverridevirtual |
Forward to the simulation shape filter.
Reimplemented from ShapeFilter.
The documentation for this class was generated from the following file: