Jolt Physics
A multi core friendly Game Physics Engine

An inverse bind matrix take a skinned vertex from its bind pose into joint local space. More...
#include <SoftBodySharedSettings.h>
Public Member Functions  
InvBind ()=default  
Constructor.  
InvBind (uint32 inJointIndex, Mat44Arg inInvBind)  
Public Attributes  
uint32  mJointIndex = 0 
Joint index to which this is attached.  
Mat44  mInvBind = Mat44::sIdentity() 
The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space.  
An inverse bind matrix take a skinned vertex from its bind pose into joint local space.

default 
Constructor.
Mat44 SoftBodySharedSettings::InvBind::mInvBind = Mat44::sIdentity() 
The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space.
uint32 SoftBodySharedSettings::InvBind::mJointIndex = 0 
Joint index to which this is attached.