Jolt Physics
A multi core friendly Game Physics Engine
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SoftBodySharedSettings::SkinWeight Class Reference

A joint and its skin weight. More...

#include <SoftBodySharedSettings.h>

Public Member Functions

 SkinWeight ()=default
 Constructor.
 
 SkinWeight (uint32 inInvBindIndex, float inWeight)
 

Public Attributes

uint32 mInvBindIndex = 0
 Index in mInvBindMatrices.
 
float mWeight = 0.0f
 Weight with which it is skinned.
 

Detailed Description

A joint and its skin weight.

Constructor & Destructor Documentation

◆ SkinWeight() [1/2]

SoftBodySharedSettings::SkinWeight::SkinWeight ( )
default

Constructor.

◆ SkinWeight() [2/2]

SoftBodySharedSettings::SkinWeight::SkinWeight ( uint32  inInvBindIndex,
float  inWeight 
)
inline

Member Data Documentation

◆ mInvBindIndex

uint32 SoftBodySharedSettings::SkinWeight::mInvBindIndex = 0

Index in mInvBindMatrices.

◆ mWeight

float SoftBodySharedSettings::SkinWeight::mWeight = 0.0f

Weight with which it is skinned.


The documentation for this class was generated from the following file: