A joint and its skin weight.
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#include <SoftBodySharedSettings.h>
A joint and its skin weight.
◆ SkinWeight() [1/2]
SoftBodySharedSettings::SkinWeight::SkinWeight |
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default |
◆ SkinWeight() [2/2]
SoftBodySharedSettings::SkinWeight::SkinWeight |
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uint32 |
inInvBindIndex, |
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float |
inWeight |
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) |
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inline |
◆ mInvBindIndex
uint32 SoftBodySharedSettings::SkinWeight::mInvBindIndex = 0 |
Index in mInvBindMatrices.
◆ mWeight
float SoftBodySharedSettings::SkinWeight::mWeight = 0.0f |
Weight with which it is skinned.
The documentation for this class was generated from the following file: