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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for StateRecorderFilter, including all inherited members.
| ShouldRestoreContact(const BodyID &inBody1, const BodyID &inBody2) const | StateRecorderFilter | inlinevirtual |
| ShouldSaveBody(const Body &inBody) const | StateRecorderFilter | inlinevirtual |
| ShouldSaveConstraint(const Constraint &inConstraint) const | StateRecorderFilter | inlinevirtual |
| ShouldSaveContact(const BodyID &inBody1, const BodyID &inBody2) const | StateRecorderFilter | inlinevirtual |
| ~StateRecorderFilter()=default | StateRecorderFilter | virtual |