Jolt Physics
A multi core friendly Game Physics Engine
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Wrapper around std::ostream. More...
#include <StreamWrapper.h>
Public Member Functions | |
StreamOutWrapper (ostream &ioWrapped) | |
Constructor. | |
virtual void | WriteBytes (const void *inData, size_t inNumBytes) override |
Write a string of bytes to the binary stream. | |
virtual bool | IsFailed () const override |
Returns true if there was an IO failure. | |
Public Member Functions inherited from StreamOut | |
virtual | ~StreamOut ()=default |
Virtual destructor. | |
template<class T , std::enable_if_t< std::is_trivially_copyable_v< T >, bool > = true> | |
void | Write (const T &inT) |
Write a primitive (e.g. float, int, etc.) to the binary stream. | |
template<class T , class A , std::enable_if_t< std::is_trivially_copyable_v< T >, bool > = true> | |
void | Write (const Array< T, A > &inT) |
Write a vector of primitives to the binary stream. | |
template<class Type , class Traits , class Allocator > | |
void | Write (const std::basic_string< Type, Traits, Allocator > &inString) |
Write a string to the binary stream (writes the number of characters and then the characters) | |
template<class T , class A , typename F > | |
void | Write (const Array< T, A > &inT, const F &inWriteElement) |
Write a vector of primitives to the binary stream using a custom write function. | |
void | Write (const Vec3 &inVec) |
Write a Vec3 (don't write W) | |
void | Write (const DVec3 &inVec) |
Write a DVec3 (don't write W) | |
void | Write (const DMat44 &inVec) |
Write a DMat44 (don't write W component of translation) | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Wrapper around std::ostream.
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inline |
Constructor.
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inlineoverridevirtual |
Returns true if there was an IO failure.
Implements StreamOut.
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inlineoverridevirtual |
Write a string of bytes to the binary stream.
Implements StreamOut.