Jolt Physics
A multi core friendly Game Physics Engine
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TrackedVehicleController Member List

This is the complete list of members for TrackedVehicleController, including all inherited members.

AllowSleep() const overrideTrackedVehicleControllerprotectedvirtual
ConstructWheel(const WheelSettings &inWheel) const overrideTrackedVehicleControllerinlineprotectedvirtual
Draw(DebugRenderer *inRenderer) const overrideTrackedVehicleControllerprotectedvirtual
GetBrakeInput() constTrackedVehicleControllerinline
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
GetEngine() constTrackedVehicleControllerinline
GetEngine()TrackedVehicleControllerinline
GetForwardInput() constTrackedVehicleControllerinline
GetLeftRatio() constTrackedVehicleControllerinline
GetRightRatio() constTrackedVehicleControllerinline
GetTracks() constTrackedVehicleControllerinline
GetTracks()TrackedVehicleControllerinline
GetTransmission() constTrackedVehicleControllerinline
GetTransmission()TrackedVehicleControllerinline
mBrakeInputTrackedVehicleControllerprotected
mConstraintVehicleControllerprotected
mEngineTrackedVehicleControllerprotected
mForwardInputTrackedVehicleControllerprotected
mLeftRatioTrackedVehicleControllerprotected
mRightRatioTrackedVehicleControllerprotected
mRPMMeterPositionTrackedVehicleControllerprotected
mRPMMeterSizeTrackedVehicleControllerprotected
mTracksTrackedVehicleControllerprotected
mTransmissionTrackedVehicleControllerprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideTrackedVehicleControllerprotectedvirtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideTrackedVehicleControllerprotectedvirtual
RestoreState(StateRecorder &inStream) overrideTrackedVehicleControllerprotectedvirtual
SaveState(StateRecorder &inStream) const overrideTrackedVehicleControllerprotectedvirtual
SetBrakeInput(float inBrake)TrackedVehicleControllerinline
SetDriverInput(float inForward, float inLeftRatio, float inRightRatio, float inBrake)TrackedVehicleControllerinline
SetForwardInput(float inForward)TrackedVehicleControllerinline
SetLeftRatio(float inLeftRatio)TrackedVehicleControllerinline
SetRightRatio(float inRightRatio)TrackedVehicleControllerinline
SetRPMMeter(Vec3Arg inPosition, float inSize)TrackedVehicleControllerinline
SolveLongitudinalAndLateralConstraints(float inDeltaTime) overrideTrackedVehicleControllerprotectedvirtual
SyncLeftRightTracks()TrackedVehicleControllerprotected
TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)TrackedVehicleController
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
~VehicleController()=defaultVehicleControllervirtual