Jolt Physics
A multi core friendly Game Physics Engine
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TriangleShape::TriangleNoConvex Class Referencefinal
Inheritance diagram for TriangleShape::TriangleNoConvex:
ConvexShape::Support

Public Member Functions

 TriangleNoConvex (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3)
 
virtual Vec3 GetSupport (Vec3Arg inDirection) const override
 
virtual float GetConvexRadius () const override
 
- Public Member Functions inherited from ConvexShape::Support
virtual ~Support ()=default
 Warning: Virtual destructor will not be called on this object!
 

Constructor & Destructor Documentation

◆ TriangleNoConvex()

TriangleShape::TriangleNoConvex::TriangleNoConvex ( Vec3Arg  inV1,
Vec3Arg  inV2,
Vec3Arg  inV3 
)
inline

Member Function Documentation

◆ GetConvexRadius()

virtual float TriangleShape::TriangleNoConvex::GetConvexRadius ( ) const
inlineoverridevirtual

Convex radius of shape. Collision detection on penetrating shapes is much more expensive, so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.

Implements ConvexShape::Support.

◆ GetSupport()

virtual Vec3 TriangleShape::TriangleNoConvex::GetSupport ( Vec3Arg  inDirection) const
inlineoverridevirtual

Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained). Support vector is relative to the center of mass of the shape.

Implements ConvexShape::Support.


The documentation for this class was generated from the following file: