![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for VehicleController, including all inherited members.
| AllowSleep() const =0 | VehicleController | protectedpure virtual |
| ConstructWheel(const WheelSettings &inWheel) const =0 | VehicleController | protectedpure virtual |
| Draw(DebugRenderer *inRenderer) const =0 | VehicleController | protectedpure virtual |
| GetConstraint() | VehicleController | inline |
| GetConstraint() const | VehicleController | inline |
| GetSettings() const =0 | VehicleController | pure virtual |
| mConstraint | VehicleController | protected |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | VehicleController | protectedpure virtual |
| PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | VehicleController | protectedpure virtual |
| RestoreState(StateRecorder &inStream)=0 | VehicleController | protectedpure virtual |
| SaveState(StateRecorder &inStream) const =0 | VehicleController | protectedpure virtual |
| SolveLongitudinalAndLateralConstraints(float inDeltaTime)=0 | VehicleController | protectedpure virtual |
| VehicleConstraint class | VehicleController | friend |
| VehicleController(VehicleConstraint &inConstraint) | VehicleController | inlineexplicit |
| ~VehicleController()=default | VehicleController | virtual |