Jolt Physics
A multi core friendly Game Physics Engine
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VehicleController Member List

This is the complete list of members for VehicleController, including all inherited members.

AddRef() constRefTarget< VehicleController >inline
AllowSleep() const =0VehicleControllerprotectedpure virtual
cEmbeddedRefTarget< VehicleController >protectedstatic
ConstructWheel(const WheelSettings &inWheel) const =0VehicleControllerprotectedpure virtual
Draw(DebugRenderer *inRenderer) const =0VehicleControllerprotectedpure virtual
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
GetRefCount() constRefTarget< VehicleController >inline
mConstraintVehicleControllerprotected
mRefCountRefTarget< VehicleController >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< VehicleController >::operator=(const RefTarget &)RefTarget< VehicleController >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0VehicleControllerprotectedpure virtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0VehicleControllerprotectedpure virtual
RefTarget()=defaultRefTarget< VehicleController >inline
RefTarget(const RefTarget &)RefTarget< VehicleController >inline
Release() constRefTarget< VehicleController >inline
RestoreState(StateRecorder &inStream)=0VehicleControllerprotectedpure virtual
SaveState(StateRecorder &inStream) const =0VehicleControllerprotectedpure virtual
SetEmbedded() constRefTarget< VehicleController >inline
sInternalGetRefCountOffset()RefTarget< VehicleController >inlinestatic
SolveLongitudinalAndLateralConstraints(float inDeltaTime)=0VehicleControllerprotectedpure virtual
VehicleConstraintVehicleControllerfriend
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
~RefTarget()RefTarget< VehicleController >inline
~VehicleController()=defaultVehicleControllervirtual