Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for VehicleController, including all inherited members.
AllowSleep() const =0 | VehicleController | protectedpure virtual |
ConstructWheel(const WheelSettings &inWheel) const =0 | VehicleController | protectedpure virtual |
Draw(DebugRenderer *inRenderer) const =0 | VehicleController | protectedpure virtual |
GetConstraint() | VehicleController | inline |
GetConstraint() const | VehicleController | inline |
mConstraint | VehicleController | protected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | VehicleController | protectedpure virtual |
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | VehicleController | protectedpure virtual |
RestoreState(StateRecorder &inStream)=0 | VehicleController | protectedpure virtual |
SaveState(StateRecorder &inStream) const =0 | VehicleController | protectedpure virtual |
SolveLongitudinalAndLateralConstraints(float inDeltaTime)=0 | VehicleController | protectedpure virtual |
VehicleConstraint class | VehicleController | friend |
VehicleController(VehicleConstraint &inConstraint) | VehicleController | inlineexplicit |
~VehicleController()=default | VehicleController | virtual |