Jolt Physics
A multi core friendly Game Physics Engine
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VehicleController Member List

This is the complete list of members for VehicleController, including all inherited members.

AllowSleep() const =0VehicleControllerprotectedpure virtual
ConstructWheel(const WheelSettings &inWheel) const =0VehicleControllerprotectedpure virtual
Draw(DebugRenderer *inRenderer) const =0VehicleControllerprotectedpure virtual
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
mConstraintVehicleControllerprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0VehicleControllerprotectedpure virtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0VehicleControllerprotectedpure virtual
RestoreState(StateRecorder &inStream)=0VehicleControllerprotectedpure virtual
SaveState(StateRecorder &inStream) const =0VehicleControllerprotectedpure virtual
SolveLongitudinalAndLateralConstraints(float inDeltaTime)=0VehicleControllerprotectedpure virtual
VehicleConstraint classVehicleControllerfriend
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
~VehicleController()=defaultVehicleControllervirtual