Jolt Physics
A multi core friendly Game Physics Engine
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WheeledVehicleController Member List

This is the complete list of members for WheeledVehicleController, including all inherited members.

AllowSleep() const overrideWheeledVehicleControllerprotectedvirtual
ConstructWheel(const WheelSettings &inWheel) const overrideWheeledVehicleControllerinlineprotectedvirtual
Differentials typedefWheeledVehicleController
Draw(DebugRenderer *inRenderer) const overrideWheeledVehicleControllerprotectedvirtual
GetBrakeInput() constWheeledVehicleControllerinline
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
GetDifferentialLimitedSlipRatio() constWheeledVehicleControllerinline
GetDifferentials() constWheeledVehicleControllerinline
GetDifferentials()WheeledVehicleControllerinline
GetEngine() constWheeledVehicleControllerinline
GetEngine()WheeledVehicleControllerinline
GetForwardInput() constWheeledVehicleControllerinline
GetHandBrakeInput() constWheeledVehicleControllerinline
GetRightInput() constWheeledVehicleControllerinline
GetTireMaxImpulseCallback() constWheeledVehicleControllerinline
GetTransmission() constWheeledVehicleControllerinline
GetTransmission()WheeledVehicleControllerinline
GetWheelSpeedAtClutch() constWheeledVehicleController
mBrakeInputWheeledVehicleControllerprotected
mConstraintVehicleControllerprotected
mDifferentialLimitedSlipRatioWheeledVehicleControllerprotected
mDifferentialsWheeledVehicleControllerprotected
mEngineWheeledVehicleControllerprotected
mForwardInputWheeledVehicleControllerprotected
mHandBrakeInputWheeledVehicleControllerprotected
mPreviousDeltaTimeWheeledVehicleControllerprotected
mRightInputWheeledVehicleControllerprotected
mRPMMeterPositionWheeledVehicleControllerprotected
mRPMMeterSizeWheeledVehicleControllerprotected
mTireMaxImpulseCallbackWheeledVehicleControllerprotected
mTransmissionWheeledVehicleControllerprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideWheeledVehicleControllerprotectedvirtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideWheeledVehicleControllerprotectedvirtual
RestoreState(StateRecorder &inStream) overrideWheeledVehicleControllerprotectedvirtual
SaveState(StateRecorder &inStream) const overrideWheeledVehicleControllerprotectedvirtual
SetBrakeInput(float inBrake)WheeledVehicleControllerinline
SetDifferentialLimitedSlipRatio(float inV)WheeledVehicleControllerinline
SetDriverInput(float inForward, float inRight, float inBrake, float inHandBrake)WheeledVehicleControllerinline
SetForwardInput(float inForward)WheeledVehicleControllerinline
SetHandBrakeInput(float inHandBrake)WheeledVehicleControllerinline
SetRightInput(float inRight)WheeledVehicleControllerinline
SetRPMMeter(Vec3Arg inPosition, float inSize)WheeledVehicleControllerinline
SetTireMaxImpulseCallback(const TireMaxImpulseCallback &inTireMaxImpulseCallback)WheeledVehicleControllerinline
SolveLongitudinalAndLateralConstraints(float inDeltaTime) overrideWheeledVehicleControllerprotectedvirtual
TireMaxImpulseCallback typedefWheeledVehicleController
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
WheeledVehicleController(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)WheeledVehicleController
~VehicleController()=defaultVehicleControllervirtual