Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
WheeledVehicleController Member List

This is the complete list of members for WheeledVehicleController, including all inherited members.

AddRef() constRefTarget< VehicleController >inline
AllowSleep() const overrideWheeledVehicleControllerprotectedvirtual
cEmbeddedRefTarget< VehicleController >protectedstatic
ConstructWheel(const WheelSettings &inWheel) const overrideWheeledVehicleControllerinlineprotectedvirtual
Differentials typedefWheeledVehicleController
Draw(DebugRenderer *inRenderer) const overrideWheeledVehicleControllerprotectedvirtual
GetBrakeInput() constWheeledVehicleControllerinline
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
GetDifferentialLimitedSlipRatio() constWheeledVehicleControllerinline
GetDifferentials() constWheeledVehicleControllerinline
GetDifferentials()WheeledVehicleControllerinline
GetEngine() constWheeledVehicleControllerinline
GetEngine()WheeledVehicleControllerinline
GetForwardInput() constWheeledVehicleControllerinline
GetHandBrakeInput() constWheeledVehicleControllerinline
GetRefCount() constRefTarget< VehicleController >inline
GetRightInput() constWheeledVehicleControllerinline
GetTireMaxImpulseCallback() constWheeledVehicleControllerinline
GetTransmission() constWheeledVehicleControllerinline
GetTransmission()WheeledVehicleControllerinline
GetWheelSpeedAtClutch() constWheeledVehicleController
mBrakeInputWheeledVehicleControllerprotected
mConstraintVehicleControllerprotected
mDifferentialLimitedSlipRatioWheeledVehicleControllerprotected
mDifferentialsWheeledVehicleControllerprotected
mEngineWheeledVehicleControllerprotected
mForwardInputWheeledVehicleControllerprotected
mHandBrakeInputWheeledVehicleControllerprotected
mPreviousDeltaTimeWheeledVehicleControllerprotected
mRefCountRefTarget< VehicleController >mutableprotected
mRightInputWheeledVehicleControllerprotected
mRPMMeterPositionWheeledVehicleControllerprotected
mRPMMeterSizeWheeledVehicleControllerprotected
mTireMaxImpulseCallbackWheeledVehicleControllerprotected
mTransmissionWheeledVehicleControllerprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< VehicleController >::operator=(const RefTarget &)RefTarget< VehicleController >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideWheeledVehicleControllerprotectedvirtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideWheeledVehicleControllerprotectedvirtual
RefTarget()=defaultRefTarget< VehicleController >inline
RefTarget(const RefTarget &)RefTarget< VehicleController >inline
Release() constRefTarget< VehicleController >inline
RestoreState(StateRecorder &inStream) overrideWheeledVehicleControllerprotectedvirtual
SaveState(StateRecorder &inStream) const overrideWheeledVehicleControllerprotectedvirtual
SetBrakeInput(float inBrake)WheeledVehicleControllerinline
SetDifferentialLimitedSlipRatio(float inV)WheeledVehicleControllerinline
SetDriverInput(float inForward, float inRight, float inBrake, float inHandBrake)WheeledVehicleControllerinline
SetEmbedded() constRefTarget< VehicleController >inline
SetForwardInput(float inForward)WheeledVehicleControllerinline
SetHandBrakeInput(float inHandBrake)WheeledVehicleControllerinline
SetRightInput(float inRight)WheeledVehicleControllerinline
SetRPMMeter(Vec3Arg inPosition, float inSize)WheeledVehicleControllerinline
SetTireMaxImpulseCallback(const TireMaxImpulseCallback &inTireMaxImpulseCallback)WheeledVehicleControllerinline
sInternalGetRefCountOffset()RefTarget< VehicleController >inlinestatic
SolveLongitudinalAndLateralConstraints(float inDeltaTime) overrideWheeledVehicleControllerprotectedvirtual
TireMaxImpulseCallback typedefWheeledVehicleController
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
WheeledVehicleController(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)WheeledVehicleController
~RefTarget()RefTarget< VehicleController >inline
~VehicleController()=defaultVehicleControllervirtual