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Jolt Physics
A multi core friendly Game Physics Engine
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Holds a single geometry draw call. More...
#include <DebugRendererRecorder.h>
Public Attributes | |
| RMat44 | mModelMatrix |
| Color | mModelColor |
| uint32 | mGeometryID |
| ECullMode | mCullMode |
| ECastShadow | mCastShadow |
| EDrawMode | mDrawMode |
Holds a single geometry draw call.
| ECastShadow DebugRendererRecorder::GeometryBlob::mCastShadow |
| ECullMode DebugRendererRecorder::GeometryBlob::mCullMode |
| EDrawMode DebugRendererRecorder::GeometryBlob::mDrawMode |
| uint32 DebugRendererRecorder::GeometryBlob::mGeometryID |
| Color DebugRendererRecorder::GeometryBlob::mModelColor |
| RMat44 DebugRendererRecorder::GeometryBlob::mModelMatrix |