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Jolt Physics
A multi core friendly Game Physics Engine
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#include <HLSLToCPP.h>
Public Member Functions | |
| Mat44 ()=default | |
| constexpr | Mat44 (const float4 &inC0, const float4 &inC1, const float4 &inC2, const float4 &inC3) |
| float4 & | operator[] (uint inIndex) |
| const float4 & | operator[] (uint inIndex) const |
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inlinedefault |
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inlineconstexpr |