#include <HLSLToCPP.h>
◆ float2() [1/3]
| HLSLToCPP::float2::float2 |
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| ) |
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inlinedefault |
◆ float2() [2/3]
| HLSLToCPP::float2::float2 |
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float | inX, |
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float | inY ) |
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inlineconstexpr |
◆ float2() [3/3]
| HLSLToCPP::float2::float2 |
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float | inS | ) |
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inlineexplicitconstexpr |
◆ operator!=()
| bool HLSLToCPP::float2::operator!= |
( |
const float2 & | inRHS | ) |
const |
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inlineconstexpr |
◆ operator*=() [1/2]
| float2 & HLSLToCPP::float2::operator*= |
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const float2 & | inRHS | ) |
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inlineconstexpr |
◆ operator*=() [2/2]
| float2 & HLSLToCPP::float2::operator*= |
( |
float | inRHS | ) |
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inlineconstexpr |
◆ operator+=()
| float2 & HLSLToCPP::float2::operator+= |
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const float2 & | inRHS | ) |
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inlineconstexpr |
◆ operator-=()
| float2 & HLSLToCPP::float2::operator-= |
( |
const float2 & | inRHS | ) |
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inlineconstexpr |
◆ operator/=() [1/2]
| float2 & HLSLToCPP::float2::operator/= |
( |
const float2 & | inRHS | ) |
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inlineconstexpr |
◆ operator/=() [2/2]
| float2 & HLSLToCPP::float2::operator/= |
( |
float | inRHS | ) |
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inlineconstexpr |
◆ operator==()
| bool HLSLToCPP::float2::operator== |
( |
const float2 & | inRHS | ) |
const |
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inlineconstexpr |
◆ operator[]() [1/2]
| float & HLSLToCPP::float2::operator[] |
( |
uint | inIndex | ) |
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inline |
◆ operator[]() [2/2]
| const float & HLSLToCPP::float2::operator[] |
( |
uint | inIndex | ) |
const |
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inline |
◆ swizzle_xy()
| const float2 HLSLToCPP::float2::swizzle_xy |
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| ) |
const |
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inline |
◆ swizzle_yx()
| const float2 HLSLToCPP::float2::swizzle_yx |
( |
| ) |
const |
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inline |
| float HLSLToCPP::float2::x |
| float HLSLToCPP::float2::y |
The documentation for this struct was generated from the following file: