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Jolt Physics
A multi core friendly Game Physics Engine
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A hair simulation strand. More...
#include <HairSettings.h>
Public Member Functions | |
| SStrand ()=default | |
| SStrand (uint32 inStartVtx, uint32 inEndVtx, uint32 inMaterialIndex) | |
Public Member Functions inherited from HairSettings::RStrand | |
| RStrand ()=default | |
| Constructor. | |
| RStrand (uint32 inStartVtx, uint32 inEndVtx) | |
| uint32 | VertexCount () const |
| float | MeasureLength (const Array< SVertex > &inVertices) const |
Public Attributes | |
| uint32 | mMaterialIndex = 0 |
| Index in mMaterials. | |
Public Attributes inherited from HairSettings::RStrand | |
| uint32 | mStartVtx |
| uint32 | mEndVtx |
A hair simulation strand.
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default |
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inline |
| uint32 HairSettings::SStrand::mMaterialIndex = 0 |
Index in mMaterials.