Jolt Physics
A multi core friendly Game Physics Engine
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Describes a split of constraints and contacts. More...
#include <LargeIslandSplitter.h>
Public Member Functions | |
uint | GetNumContacts () const |
uint | GetNumConstraints () const |
uint | GetNumItems () const |
Public Attributes | |
uint32 | mContactBufferBegin |
Begin of the contact buffer (offset relative to mContactAndConstraintIndices) | |
uint32 | mContactBufferEnd |
End of the contact buffer. | |
uint32 | mConstraintBufferBegin |
Begin of the constraint buffer (offset relative to mContactAndConstraintIndices) | |
uint32 | mConstraintBufferEnd |
End of the constraint buffer. | |
Describes a split of constraints and contacts.
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uint32 LargeIslandSplitter::Split::mConstraintBufferBegin |
Begin of the constraint buffer (offset relative to mContactAndConstraintIndices)
uint32 LargeIslandSplitter::Split::mConstraintBufferEnd |
End of the constraint buffer.
uint32 LargeIslandSplitter::Split::mContactBufferBegin |
Begin of the contact buffer (offset relative to mContactAndConstraintIndices)
uint32 LargeIslandSplitter::Split::mContactBufferEnd |
End of the contact buffer.