|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Describes a split of constraints and contacts. More...
#include <LargeIslandSplitter.h>
| Public Member Functions | |
| uint | GetNumContacts () const | 
| uint | GetNumConstraints () const | 
| uint | GetNumItems () const | 
| Public Attributes | |
| uint32 | mContactBufferBegin | 
| Begin of the contact buffer (offset relative to mContactAndConstraintIndices) | |
| uint32 | mContactBufferEnd | 
| End of the contact buffer. | |
| uint32 | mConstraintBufferBegin | 
| Begin of the constraint buffer (offset relative to mContactAndConstraintIndices) | |
| uint32 | mConstraintBufferEnd | 
| End of the constraint buffer. | |
Describes a split of constraints and contacts.
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 | inline | 
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 | inline | 
| uint32 LargeIslandSplitter::Split::mConstraintBufferBegin | 
Begin of the constraint buffer (offset relative to mContactAndConstraintIndices)
| uint32 LargeIslandSplitter::Split::mConstraintBufferEnd | 
End of the constraint buffer.
| uint32 LargeIslandSplitter::Split::mContactBufferBegin | 
Begin of the contact buffer (offset relative to mContactAndConstraintIndices)
| uint32 LargeIslandSplitter::Split::mContactBufferEnd | 
End of the contact buffer.