Jolt Physics
A multi core friendly Game Physics Engine
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#include <RayCast.h>
Additional Inherited Members | |
Public Member Functions inherited from RayCastT< Vec3, Mat44, RayCast > | |
JPH_OVERRIDE_NEW_DELETE | RayCastT ()=default |
Constructors. | |
RayCastT (typename Vec::ArgType inOrigin, Vec3Arg inDirection) | |
RayCastT (const RayCastT< Vec3, Mat44, RayCast > &)=default | |
RayCast | Transformed (typename Mat::ArgType inTransform) const |
Transform this ray using inTransform. | |
RayCast | Translated (typename Vec::ArgType inTranslation) const |
Translate ray using inTranslation. | |
Vec3 | GetPointOnRay (float inFraction) const |
Get point with fraction inFraction on ray (0 = start of ray, 1 = end of ray) | |
Public Attributes inherited from RayCastT< Vec3, Mat44, RayCast > | |
Vec3 | mOrigin |
Origin of the ray. | |
Vec3 | mDirection |
Direction and length of the ray (anything beyond this length will not be reported as a hit) | |