Jolt Physics
A multi core friendly Game Physics Engine
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Class that wraps a triangle so that it can used with convex collision detection. More...
#include <ConvexSupport.h>
Public Member Functions | |
TriangleConvexSupport (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) | |
Constructor. | |
Vec3 | GetSupport (Vec3Arg inDirection) const |
Calculate the support vector for this convex shape. | |
template<class VERTEX_ARRAY > | |
void | GetSupportingFace (Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const |
Get the vertices of the face that faces inDirection the most. | |
Public Attributes | |
Vec3 | mV1 |
The three vertices of the triangle. | |
Vec3 | mV2 |
Vec3 | mV3 |
Class that wraps a triangle so that it can used with convex collision detection.
Constructor.
Calculate the support vector for this convex shape.
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inline |
Get the vertices of the face that faces inDirection the most.
Vec3 TriangleConvexSupport::mV1 |
The three vertices of the triangle.
Vec3 TriangleConvexSupport::mV2 |
Vec3 TriangleConvexSupport::mV3 |