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Jolt Physics
A multi core friendly Game Physics Engine
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#include <TriangleSplitter.h>
Public Attributes | |
| const char * | mSplitterName = nullptr |
| int | mLeafSize = 0 |
| int TriangleSplitter::Stats::mLeafSize = 0 |
| const char* TriangleSplitter::Stats::mSplitterName = nullptr |