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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Geometry/RayTriangle.h>Go to the source code of this file.
Classes | |
| class | TriangleCodecIndexed8BitPackSOA4Flags |
| class | TriangleCodecIndexed8BitPackSOA4Flags::TriangleHeader |
| struct | TriangleCodecIndexed8BitPackSOA4Flags::VertexData |
| A single packed vertex. More... | |
| struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlock |
| A block of 4 triangles. More... | |
| struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlockHeader |
| A triangle header, will be followed by one or more TriangleBlocks. More... | |
| class | TriangleCodecIndexed8BitPackSOA4Flags::EncodingContext |
| This class is used to encode and compress triangle data into a byte buffer. More... | |
| class | TriangleCodecIndexed8BitPackSOA4Flags::DecodingContext |
| This class is used to decode and decompress triangle data packed by the EncodingContext. More... | |