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Jolt Physics
A multi core friendly Game Physics Engine
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Hinge constraint settings, used to create a hinge constraint. More...
#include <HingeConstraint.h>
Public Member Functions | |
| virtual void | SaveBinaryState (StreamOut &inStream) const override |
| Saves the contents of the constraint settings in binary form to inStream. More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override |
| Create an an instance of this constraint. More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const =0 |
| virtual void | SaveBinaryState (StreamOut &inStream) const |
| Saves the contents of the constraint settings in binary form to inStream. More... | |
Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default |
| Constructor. More... | |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor. More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us More... | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. More... | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. More... | |
| void | AddRef () const |
| Add or release a reference to this object. More... | |
| void | Release () const |
Public Attributes | |
| EConstraintSpace | mSpace = EConstraintSpace::WorldSpace |
| This determines in which space the constraint is setup, all properties below should be in the specified space. More... | |
| RVec3 | mPoint1 = RVec3::sZero() |
| Vec3 | mHingeAxis1 = Vec3::sAxisY() |
| Vec3 | mNormalAxis1 = Vec3::sAxisX() |
| RVec3 | mPoint2 = RVec3::sZero() |
| Body 2 constraint reference frame (space determined by mSpace) More... | |
| Vec3 | mHingeAxis2 = Vec3::sAxisY() |
| Vec3 | mNormalAxis2 = Vec3::sAxisX() |
| float | mLimitsMin = -JPH_PI |
| float | mLimitsMax = JPH_PI |
| float | mMaxFrictionTorque = 0.0f |
| Maximum amount of torque (N m) to apply as friction when the constraint is not powered by a motor. More... | |
| MotorSettings | mMotorSettings |
| In case the constraint is powered, this determines the motor settings around the hinge axis. More... | |
Public Attributes inherited from ConstraintSettings | |
| bool | mEnabled = true |
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. More... | |
| int | mNumVelocityStepsOverride = 0 |
| Override for the number of solver velocity iterations to run, the total amount of iterations is the max of PhysicsSettings::mNumVelocitySteps and this for all constraints in the island. More... | |
| int | mNumPositionStepsOverride = 0 |
| Override for the number of position velocity iterations to run, the total amount of iterations is the max of PhysicsSettings::mNumPositionSteps and this for all constraints in the island. More... | |
| float | mDrawConstraintSize = 1.0f |
| Size of constraint when drawing it through the debug renderer. More... | |
| uint64 | mUserData = 0 |
| User data value (can be used by application) More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) override |
| This function should not be called directly, it is used by sRestoreFromBinaryState. More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream) |
| This function should not be called directly, it is used by sRestoreFromBinaryState. More... | |
Additional Inherited Members | |
Public Types inherited from ConstraintSettings | |
| using | ConstraintResult = Result< Ref< ConstraintSettings > > |
Static Public Member Functions inherited from ConstraintSettings | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
| Creates a constraint of the correct type and restores its contents from the binary stream inStream. More... | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount |
| Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. More... | |
Hinge constraint settings, used to create a hinge constraint.
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overridevirtual |
Create an an instance of this constraint.
Implements TwoBodyConstraintSettings.
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overrideprotectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
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overridevirtual |
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
| Vec3 HingeConstraintSettings::mHingeAxis1 = Vec3::sAxisY() |
| Vec3 HingeConstraintSettings::mHingeAxis2 = Vec3::sAxisY() |
| float HingeConstraintSettings::mLimitsMax = JPH_PI |
| float HingeConstraintSettings::mLimitsMin = -JPH_PI |
Bodies are assumed to be placed so that the hinge angle = 0, movement will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin e [-pi, 0] and mLimitsMax e [0, pi]. Both angles are in radians.
| float HingeConstraintSettings::mMaxFrictionTorque = 0.0f |
Maximum amount of torque (N m) to apply as friction when the constraint is not powered by a motor.
| MotorSettings HingeConstraintSettings::mMotorSettings |
In case the constraint is powered, this determines the motor settings around the hinge axis.
| Vec3 HingeConstraintSettings::mNormalAxis1 = Vec3::sAxisX() |
| Vec3 HingeConstraintSettings::mNormalAxis2 = Vec3::sAxisX() |
| RVec3 HingeConstraintSettings::mPoint1 = RVec3::sZero() |
Body 1 constraint reference frame (space determined by mSpace). Hinge axis is the axis where rotation is allowed, normal axis defines the 0 angle of the hinge.
| RVec3 HingeConstraintSettings::mPoint2 = RVec3::sZero() |
Body 2 constraint reference frame (space determined by mSpace)
| EConstraintSpace HingeConstraintSettings::mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, all properties below should be in the specified space.