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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class that constructs a RotatedTranslatedShape. More...
#include <RotatedTranslatedShape.h>
  
Public Member Functions | |
| RotatedTranslatedShapeSettings ()=default | |
| Constructor.  More... | |
| RotatedTranslatedShapeSettings (Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape) | |
| Construct with shape settings, can be serialized.  More... | |
| RotatedTranslatedShapeSettings (Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape) | |
| Variant that uses a concrete shape, which means this object cannot be serialized.  More... | |
| virtual ShapeResult | Create () const override | 
| Create a shape according to the settings specified by this object.  More... | |
| virtual ShapeResult | Create () const =0 | 
| Create a shape according to the settings specified by this object.  More... | |
  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
  Public Member Functions inherited from RefTarget< ShapeSettings > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Public Attributes | |
| Vec3 | mPosition | 
| Position of the sub shape.  More... | |
| Quat | mRotation | 
| Rotation of the sub shape.  More... | |
  Public Attributes inherited from ShapeSettings | |
| uint64 | mUserData = 0 | 
| User data (to be used freely by the application)  More... | |
Additional Inherited Members | |
  Public Types inherited from ShapeSettings | |
| using | ShapeResult = Result< Ref< Shape > > | 
  Static Public Member Functions inherited from RefTarget< ShapeSettings > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
  Protected Attributes inherited from ShapeSettings | |
| ShapeResult | mCachedResult | 
  Protected Attributes inherited from RefTarget< ShapeSettings > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
  Static Protected Attributes inherited from RefTarget< ShapeSettings > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Class that constructs a RotatedTranslatedShape.
      
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  default | 
Constructor.
      
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  inline | 
Construct with shape settings, can be serialized.
      
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  inline | 
Variant that uses a concrete shape, which means this object cannot be serialized.
      
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  overridevirtual | 
Create a shape according to the settings specified by this object.
Implements ShapeSettings.
| Vec3 RotatedTranslatedShapeSettings::mPosition | 
Position of the sub shape.
| Quat RotatedTranslatedShapeSettings::mRotation | 
Rotation of the sub shape.