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Jolt Physics
A multi core friendly Game Physics Engine
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Contains the state of a single joint at a particular time. More...
#include <SkeletalAnimation.h>
Public Attributes | |
| float | mTime = 0.0f |
| Time of keyframe in seconds. More... | |
Public Attributes inherited from SkeletalAnimation::JointState | |
| Quat | mRotation = Quat::sIdentity() |
| Local space rotation of the joint. More... | |
| Vec3 | mTranslation = Vec3::sZero() |
| Local space translation of the joint. More... | |
Additional Inherited Members | |
Public Member Functions inherited from SkeletalAnimation::JointState | |
| void | FromMatrix (Mat44Arg inMatrix) |
| Convert from a local space matrix. More... | |
| Mat44 | ToMatrix () const |
| Convert to matrix representation. More... | |
Contains the state of a single joint at a particular time.
| float SkeletalAnimation::Keyframe::mTime = 0.0f |
Time of keyframe in seconds.