Jolt Physics
A multi core friendly Game Physics Engine
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SkeletonPose Class Reference

Instance of a skeleton, contains the pose the current skeleton is in. More...

#include <SkeletonPose.h>

Classes

struct  DrawSettings
 Draw settings. More...
 

Public Types

using JointState = SkeletalAnimation::JointState
 
using JointStateVector = Array< JointState >
 
using Mat44Vector = Array< Mat44 >
 

Public Member Functions

void SetRootOffset (RVec3Arg inOffset)
 Extra offset applied to the root (and therefore also to all of its children) More...
 
RVec3 GetRootOffset () const
 
void CalculateJointMatrices ()
 Convert the joint states to joint matrices. More...
 
void CalculateJointStates ()
 Convert joint matrices to joint states. More...
 
void CalculateLocalSpaceJointMatrices (Mat44 *outMatrices) const
 Outputs the joint matrices in local space (ensure that outMatrices has GetJointCount() elements, assumes that values in GetJoints() is up to date) More...
 
void Draw (const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset=RMat44::sIdentity()) const
 Draw current pose. More...
 
Skeleton
void SetSkeleton (const Skeleton *inSkeleton)
 
const SkeletonGetSkeleton () const
 
Properties of the joints
uint GetJointCount () const
 
const JointStateVectorGetJoints () const
 
JointStateVectorGetJoints ()
 
const JointStateGetJoint (int inJoint) const
 
JointStateGetJoint (int inJoint)
 
Joint matrices
const Mat44VectorGetJointMatrices () const
 
Mat44VectorGetJointMatrices ()
 
const Mat44GetJointMatrix (int inJoint) const
 
Mat44GetJointMatrix (int inJoint)
 

Detailed Description

Instance of a skeleton, contains the pose the current skeleton is in.

Member Typedef Documentation

◆ JointState

◆ JointStateVector

◆ Mat44Vector

Member Function Documentation

◆ CalculateJointMatrices()

void SkeletonPose::CalculateJointMatrices ( )

Convert the joint states to joint matrices.

◆ CalculateJointStates()

void SkeletonPose::CalculateJointStates ( )

Convert joint matrices to joint states.

◆ CalculateLocalSpaceJointMatrices()

void SkeletonPose::CalculateLocalSpaceJointMatrices ( Mat44 outMatrices) const

Outputs the joint matrices in local space (ensure that outMatrices has GetJointCount() elements, assumes that values in GetJoints() is up to date)

◆ Draw()

void SkeletonPose::Draw ( const DrawSettings inDrawSettings,
DebugRenderer inRenderer,
RMat44Arg  inOffset = RMat44::sIdentity() 
) const

Draw current pose.

◆ GetJoint() [1/2]

JointState & SkeletonPose::GetJoint ( int  inJoint)
inline

◆ GetJoint() [2/2]

const JointState & SkeletonPose::GetJoint ( int  inJoint) const
inline

◆ GetJointCount()

uint SkeletonPose::GetJointCount ( ) const
inline

◆ GetJointMatrices() [1/2]

Mat44Vector & SkeletonPose::GetJointMatrices ( )
inline

◆ GetJointMatrices() [2/2]

const Mat44Vector & SkeletonPose::GetJointMatrices ( ) const
inline

◆ GetJointMatrix() [1/2]

Mat44 & SkeletonPose::GetJointMatrix ( int  inJoint)
inline

◆ GetJointMatrix() [2/2]

const Mat44 & SkeletonPose::GetJointMatrix ( int  inJoint) const
inline

◆ GetJoints() [1/2]

JointStateVector & SkeletonPose::GetJoints ( )
inline

◆ GetJoints() [2/2]

const JointStateVector & SkeletonPose::GetJoints ( ) const
inline

◆ GetRootOffset()

RVec3 SkeletonPose::GetRootOffset ( ) const
inline

◆ GetSkeleton()

const Skeleton * SkeletonPose::GetSkeleton ( ) const
inline

◆ SetRootOffset()

void SkeletonPose::SetRootOffset ( RVec3Arg  inOffset)
inline

Extra offset applied to the root (and therefore also to all of its children)

◆ SetSkeleton()

JPH_NAMESPACE_BEGIN void SkeletonPose::SetSkeleton ( const Skeleton inSkeleton)

The documentation for this class was generated from the following files: