Jolt Physics
A multi core friendly Game Physics Engine
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TrackedVehicleController Member List

This is the complete list of members for TrackedVehicleController, including all inherited members.

AddRef() constRefTarget< VehicleController >inline
AllowSleep() const overrideTrackedVehicleControllerinlineprotectedvirtual
cEmbeddedRefTarget< VehicleController >protectedstatic
ConstructWheel(const WheelSettings &inWheel) const overrideTrackedVehicleControllerinlineprotectedvirtual
Draw(DebugRenderer *inRenderer) const overrideTrackedVehicleControllerprotectedvirtual
GetEngine() constTrackedVehicleControllerinline
GetEngine()TrackedVehicleControllerinline
GetRefCount() constRefTarget< VehicleController >inline
GetTracks() constTrackedVehicleControllerinline
GetTracks()TrackedVehicleControllerinline
GetTransmission() constTrackedVehicleControllerinline
GetTransmission()TrackedVehicleControllerinline
mBrakeInputTrackedVehicleControllerprotected
mConstraintVehicleControllerprotected
mEngineTrackedVehicleControllerprotected
mForwardInputTrackedVehicleControllerprotected
mLeftRatioTrackedVehicleControllerprotected
mRefCountRefTarget< VehicleController >mutableprotected
mRightRatioTrackedVehicleControllerprotected
mRPMMeterPositionTrackedVehicleControllerprotected
mRPMMeterSizeTrackedVehicleControllerprotected
mTracksTrackedVehicleControllerprotected
mTransmissionTrackedVehicleControllerprotected
operator=(const RefTarget &)RefTarget< VehicleController >inline
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideTrackedVehicleControllerprotectedvirtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideTrackedVehicleControllerprotectedvirtual
RefTarget()=defaultRefTarget< VehicleController >inline
RefTarget(const RefTarget &)RefTarget< VehicleController >inline
Release() constRefTarget< VehicleController >inline
RestoreState(StateRecorder &inStream) overrideTrackedVehicleControllerprotectedvirtual
SaveState(StateRecorder &inStream) const overrideTrackedVehicleControllerprotectedvirtual
SetDriverInput(float inForward, float inLeftRatio, float inRightRatio, float inBrake)TrackedVehicleControllerinline
SetEmbedded() constRefTarget< VehicleController >inline
SetRPMMeter(Vec3Arg inPosition, float inSize)TrackedVehicleControllerinline
sInternalGetRefCountOffset()RefTarget< VehicleController >inlinestatic
SolveLongitudinalAndLateralConstraints(float inDeltaTime) overrideTrackedVehicleControllerprotectedvirtual
SyncLeftRightTracks()TrackedVehicleControllerprotected
TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)TrackedVehicleController
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
~RefTarget()RefTarget< VehicleController >inline
~VehicleController()=defaultVehicleControllervirtual