◆ TriangleNoConvex()
◆ GetConvexRadius()
  
  
      
        
          | virtual float TriangleShape::TriangleNoConvex::GetConvexRadius  | 
          ( | 
           | ) | 
           const | 
         
       
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inlineoverridevirtual   | 
  
 
Convex radius of shape. Collision detection on penetrating shapes is much more expensive, so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate. 
Implements ConvexShape::Support.
 
 
◆ GetSupport()
  
  
      
        
          | virtual Vec3 TriangleShape::TriangleNoConvex::GetSupport  | 
          ( | 
          Vec3Arg  | 
          inDirection | ) | 
           const | 
         
       
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inlineoverridevirtual   | 
  
 
Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained). Support vector is relative to the center of mass of the shape. 
Implements ConvexShape::Support.
 
 
The documentation for this class was generated from the following file: