|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Draw settings. More...
#include <BodyManager.h>
| Public Attributes | |
| bool | mDrawGetSupportFunction = false | 
| Draw the GetSupport() function, used for convex collision detection.  More... | |
| bool | mDrawSupportDirection = false | 
| When drawing the support function, also draw which direction mapped to a specific support point.  More... | |
| bool | mDrawGetSupportingFace = false | 
| Draw the faces that were found colliding during collision detection.  More... | |
| bool | mDrawShape = true | 
| Draw the shapes of all bodies.  More... | |
| bool | mDrawShapeWireframe = false | 
| When mDrawShape is true and this is true, the shapes will be drawn in wireframe instead of solid.  More... | |
| EShapeColor | mDrawShapeColor = EShapeColor::MotionTypeColor | 
| Coloring scheme to use for shapes.  More... | |
| bool | mDrawBoundingBox = false | 
| Draw a bounding box per body.  More... | |
| bool | mDrawCenterOfMassTransform = false | 
| Draw the center of mass for each body.  More... | |
| bool | mDrawWorldTransform = false | 
| Draw the world transform (which can be different than the center of mass) for each body.  More... | |
| bool | mDrawVelocity = false | 
| Draw the velocity vector for each body.  More... | |
| bool | mDrawMassAndInertia = false | 
| Draw the mass and inertia (as the box equivalent) for each body.  More... | |
| bool | mDrawSleepStats = false | 
| Draw stats regarding the sleeping algorithm of each body.  More... | |
Draw settings.
| bool BodyManager::DrawSettings::mDrawBoundingBox = false | 
Draw a bounding box per body.
| bool BodyManager::DrawSettings::mDrawCenterOfMassTransform = false | 
Draw the center of mass for each body.
| bool BodyManager::DrawSettings::mDrawGetSupportFunction = false | 
Draw the GetSupport() function, used for convex collision detection.
| bool BodyManager::DrawSettings::mDrawGetSupportingFace = false | 
Draw the faces that were found colliding during collision detection.
| bool BodyManager::DrawSettings::mDrawMassAndInertia = false | 
Draw the mass and inertia (as the box equivalent) for each body.
| bool BodyManager::DrawSettings::mDrawShape = true | 
Draw the shapes of all bodies.
| EShapeColor BodyManager::DrawSettings::mDrawShapeColor = EShapeColor::MotionTypeColor | 
Coloring scheme to use for shapes.
| bool BodyManager::DrawSettings::mDrawShapeWireframe = false | 
When mDrawShape is true and this is true, the shapes will be drawn in wireframe instead of solid.
| bool BodyManager::DrawSettings::mDrawSleepStats = false | 
Draw stats regarding the sleeping algorithm of each body.
| bool BodyManager::DrawSettings::mDrawSupportDirection = false | 
When drawing the support function, also draw which direction mapped to a specific support point.
| bool BodyManager::DrawSettings::mDrawVelocity = false | 
Draw the velocity vector for each body.
| bool BodyManager::DrawSettings::mDrawWorldTransform = false | 
Draw the world transform (which can be different than the center of mass) for each body.