|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Class that wraps a polygon so that it can used with convex collision detection. More...
#include <ConvexSupport.h>
| Public Member Functions | |
| PolygonConvexSupport (const VERTEX_ARRAY &inVertices) | |
| Constructor.  More... | |
| Vec3 | GetSupport (Vec3Arg inDirection) const | 
| Calculate the support vector for this convex shape.  More... | |
| template<class VERTEX_ARRAY_ARG > | |
| void | GetSupportingFace (Vec3Arg inDirection, VERTEX_ARRAY_ARG &outVertices) const | 
| Get the vertices of the face that faces inDirection the most.  More... | |
| Public Attributes | |
| const VERTEX_ARRAY & | mVertices | 
| The vertices of the polygon.  More... | |
Class that wraps a polygon so that it can used with convex collision detection.
| 
 | inlineexplicit | 
Constructor.
| 
 | inline | 
Calculate the support vector for this convex shape.
| 
 | inline | 
Get the vertices of the face that faces inDirection the most.
| const VERTEX_ARRAY& PolygonConvexSupport< VERTEX_ARRAY >::mVertices | 
The vertices of the polygon.