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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Data to track location of a Body in the tree. More...
#include <QuadTree.h>
Public Member Functions | |
| Tracking ()=default | |
| Constructor to satisfy the vector class.  More... | |
| Tracking (const Tracking &inRHS) | |
Public Attributes | |
| atomic< BroadPhaseLayer::Type > | mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid | 
| atomic< ObjectLayer > | mObjectLayer = cObjectLayerInvalid | 
| atomic< uint32 > | mBodyLocation { cInvalidBodyLocation } | 
Static Public Attributes | |
| static const uint32 | cInvalidBodyLocation = 0xffffffff | 
| Invalid body location identifier.  More... | |
Data to track location of a Body in the tree.
      
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  default | 
Constructor to satisfy the vector class.
      
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  inline | 
      
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  static | 
Invalid body location identifier.
| atomic<uint32> QuadTree::Tracking::mBodyLocation { cInvalidBodyLocation } | 
| atomic<BroadPhaseLayer::Type> QuadTree::Tracking::mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid | 
| atomic<ObjectLayer> QuadTree::Tracking::mObjectLayer = cObjectLayerInvalid |