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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Math/Vec4.h>Go to the source code of this file.
Namespaces | |
| namespace | HalfFloatConversion | 
Typedefs | |
| using | HalfFloat = uint16 | 
Enumerations | |
| enum | HalfFloatConversion::ERoundingMode { HalfFloatConversion::ROUND_TO_NEG_INF , HalfFloatConversion::ROUND_TO_POS_INF , HalfFloatConversion::ROUND_TO_NEAREST } | 
| Define half-float rounding modes.  More... | |
Functions | |
| template<int RoundingMode> | |
| HalfFloat | HalfFloatConversion::FromFloatFallback (float inV) | 
| Convert a float (32-bits) to a half float (16-bits), fallback version when no intrinsics available.  More... | |
| template<int RoundingMode> | |
| JPH_INLINE HalfFloat | HalfFloatConversion::FromFloat (float inV) | 
| Convert a float (32-bits) to a half float (16-bits)  More... | |
| Vec4 | HalfFloatConversion::ToFloatFallback (UVec4Arg inValue) | 
| Convert 4 half floats (lower 64 bits) to floats, fallback version when no intrinsics available.  More... | |
| JPH_INLINE Vec4 | HalfFloatConversion::ToFloat (UVec4Arg inValue) | 
| Convert 4 half floats (lower 64 bits) to floats.  More... | |