Jolt Physics
A multi core friendly Game Physics Engine
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RegisterTypes.h File Reference

Go to the source code of this file.

Functions

JPH_NAMESPACE_BEGIN JPH_EXPORT bool VerifyJoltVersionIDInternal (uint64 inVersionID)
 Internal helper function. More...
 
JPH_INLINE bool VerifyJoltVersionID ()
 
JPH_EXPORT void RegisterTypesInternal (uint64 inVersionID)
 Internal helper function. More...
 
JPH_INLINE void RegisterTypes ()
 Register all physics types with the factory. More...
 
JPH_EXPORT void UnregisterTypes ()
 Unregisters all types with the factory and cleans up the default material. More...
 

Function Documentation

◆ RegisterTypes()

JPH_INLINE void RegisterTypes ( )

Register all physics types with the factory.

◆ RegisterTypesInternal()

JPH_EXPORT void RegisterTypesInternal ( uint64  inVersionID)

Internal helper function.

◆ UnregisterTypes()

JPH_EXPORT void UnregisterTypes ( )

Unregisters all types with the factory and cleans up the default material.

◆ VerifyJoltVersionID()

JPH_INLINE bool VerifyJoltVersionID ( )

This function can be used to verify the library ABI is compatible with your application. Use it in this way: assert(VerifyJoltVersionID());. Returns false if the library used is not compatible with your app.

◆ VerifyJoltVersionIDInternal()

JPH_NAMESPACE_BEGIN JPH_EXPORT bool VerifyJoltVersionIDInternal ( uint64  inVersionID)

Internal helper function.