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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
| JPH_NAMESPACE_BEGIN JPH_EXPORT bool | VerifyJoltVersionIDInternal (uint64 inVersionID) |
| Internal helper function. More... | |
| JPH_INLINE bool | VerifyJoltVersionID () |
| JPH_EXPORT void | RegisterTypesInternal (uint64 inVersionID) |
| Internal helper function. More... | |
| JPH_INLINE void | RegisterTypes () |
| Register all physics types with the factory. More... | |
| JPH_EXPORT void | UnregisterTypes () |
| Unregisters all types with the factory and cleans up the default material. More... | |
| JPH_INLINE void RegisterTypes | ( | ) |
Register all physics types with the factory.
| JPH_EXPORT void RegisterTypesInternal | ( | uint64 | inVersionID | ) |
Internal helper function.
| JPH_EXPORT void UnregisterTypes | ( | ) |
Unregisters all types with the factory and cleans up the default material.
| JPH_INLINE bool VerifyJoltVersionID | ( | ) |
This function can be used to verify the library ABI is compatible with your application. Use it in this way: assert(VerifyJoltVersionID());. Returns false if the library used is not compatible with your app.
| JPH_NAMESPACE_BEGIN JPH_EXPORT bool VerifyJoltVersionIDInternal | ( | uint64 | inVersionID | ) |
Internal helper function.