![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
Go to the source code of this file.
Classes | |
| class | StateRecorderFilter |
| User callbacks that allow determining which parts of the simulation should be saved by a StateRecorder. More... | |
| class | StateRecorder |
Enumerations | |
| enum class | EStateRecorderState : uint8 { None = 0 , Global = 1 , Bodies = 2 , Contacts = 4 , Constraints = 8 , All = Global | Bodies | Contacts | Constraints } |
| A bit field that determines which aspects of the simulation to save. More... | |
|
strong |