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A multi core friendly Game Physics Engine
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AABBTreeToBuffer< TriangleCodec, NodeCodec > Class Template Reference

Conversion algorithm that converts an AABB tree to an optimized binary buffer. More...

#include <AABBTreeToBuffer.h>

Public Types

using NodeHeader = typename NodeCodec::Header
 Header for the tree. More...
 
using TriangleHeader = typename TriangleCodec::TriangleHeader
 Header for the triangles. More...
 

Public Member Functions

bool Convert (const VertexList &inVertices, const AABBTreeBuilder::Node *inRoot, const char *&outError)
 Convert AABB tree. Returns false if failed. More...
 
const ByteBuffer & GetBuffer () const
 Get resulting data. More...
 
ByteBuffer & GetBuffer ()
 Get resulting data. More...
 
const NodeHeader * GetNodeHeader () const
 Get header for tree. More...
 
const TriangleHeader * GetTriangleHeader () const
 Get header for triangles. More...
 
const void * GetRoot () const
 Get root of resulting tree. More...
 

Static Public Attributes

static const int HeaderSize = NodeCodec::HeaderSize
 Size in bytes of the header of the tree. More...
 
static const int NumChildrenPerNode = NodeCodec::NumChildrenPerNode
 Maximum number of children per node in the tree. More...
 
static const int TriangleHeaderSize = TriangleCodec::TriangleHeaderSize
 Size in bytes of the header for the triangles. More...
 

Detailed Description

template<class TriangleCodec, class NodeCodec>
class AABBTreeToBuffer< TriangleCodec, NodeCodec >

Conversion algorithm that converts an AABB tree to an optimized binary buffer.

Member Typedef Documentation

◆ NodeHeader

template<class TriangleCodec , class NodeCodec >
using AABBTreeToBuffer< TriangleCodec, NodeCodec >::NodeHeader = typename NodeCodec::Header

Header for the tree.

◆ TriangleHeader

template<class TriangleCodec , class NodeCodec >
using AABBTreeToBuffer< TriangleCodec, NodeCodec >::TriangleHeader = typename TriangleCodec::TriangleHeader

Header for the triangles.

Member Function Documentation

◆ Convert()

template<class TriangleCodec , class NodeCodec >
bool AABBTreeToBuffer< TriangleCodec, NodeCodec >::Convert ( const VertexList &  inVertices,
const AABBTreeBuilder::Node *  inRoot,
const char *&  outError 
)
inline

Convert AABB tree. Returns false if failed.

◆ GetBuffer() [1/2]

template<class TriangleCodec , class NodeCodec >
ByteBuffer & AABBTreeToBuffer< TriangleCodec, NodeCodec >::GetBuffer ( )
inline

Get resulting data.

◆ GetBuffer() [2/2]

template<class TriangleCodec , class NodeCodec >
const ByteBuffer & AABBTreeToBuffer< TriangleCodec, NodeCodec >::GetBuffer ( ) const
inline

Get resulting data.

◆ GetNodeHeader()

template<class TriangleCodec , class NodeCodec >
const NodeHeader * AABBTreeToBuffer< TriangleCodec, NodeCodec >::GetNodeHeader ( ) const
inline

Get header for tree.

◆ GetRoot()

template<class TriangleCodec , class NodeCodec >
const void * AABBTreeToBuffer< TriangleCodec, NodeCodec >::GetRoot ( ) const
inline

Get root of resulting tree.

◆ GetTriangleHeader()

template<class TriangleCodec , class NodeCodec >
const TriangleHeader * AABBTreeToBuffer< TriangleCodec, NodeCodec >::GetTriangleHeader ( ) const
inline

Get header for triangles.

Member Data Documentation

◆ HeaderSize

template<class TriangleCodec , class NodeCodec >
const int AABBTreeToBuffer< TriangleCodec, NodeCodec >::HeaderSize = NodeCodec::HeaderSize
static

Size in bytes of the header of the tree.

◆ NumChildrenPerNode

template<class TriangleCodec , class NodeCodec >
const int AABBTreeToBuffer< TriangleCodec, NodeCodec >::NumChildrenPerNode = NodeCodec::NumChildrenPerNode
static

Maximum number of children per node in the tree.

◆ TriangleHeaderSize

template<class TriangleCodec , class NodeCodec >
const int AABBTreeToBuffer< TriangleCodec, NodeCodec >::TriangleHeaderSize = TriangleCodec::TriangleHeaderSize
static

Size in bytes of the header for the triangles.


The documentation for this class was generated from the following file: