|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations. More...
#include <Float3.h>
| Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Float3 ()=default | 
| Intentionally not initialized for performance reasons.  More... | |
| Float3 (const Float3 &inRHS)=default | |
| Float3 & | operator= (const Float3 &inRHS)=default | 
| Float3 (float inX, float inY, float inZ) | |
| float | operator[] (int inCoordinate) const | 
| bool | operator== (const Float3 &inRHS) const | 
| bool | operator!= (const Float3 &inRHS) const | 
| Public Attributes | |
| float | x | 
| float | y | 
| float | z | 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
| 
 | default | 
Intentionally not initialized for performance reasons.
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 | default | 
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 | inline | 
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 | inline | 
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 | inline | 
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 | inline | 
| float Float3::x | 
| float Float3::y | 
| float Float3::z |