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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs. More...
#include <ObjectLayer.h>
  
Public Member Functions | |
| virtual | ~ObjectLayerPairFilter ()=default | 
| Destructor.  More... | |
| virtual bool | ShouldCollide (ObjectLayer inLayer1, ObjectLayer inLayer2) const | 
| Returns true if two layers can collide.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs.
      
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  virtualdefault | 
Destructor.
      
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  inlinevirtual | 
Returns true if two layers can collide.