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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <PhysicsMaterial.h>
  
Public Types | |
| using | PhysicsMaterialResult = Result< Ref< PhysicsMaterial > > | 
Public Member Functions | |
| virtual | ~PhysicsMaterial () override=default | 
| Virtual destructor.  More... | |
| virtual const char * | GetDebugName () const | 
| virtual Color | GetDebugColor () const | 
| virtual void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents of the material in binary form to inStream.  More... | |
  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
  Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Static Public Member Functions | |
| static PhysicsMaterialResult | sRestoreFromBinaryState (StreamIn &inStream) | 
| Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream.  More... | |
  Static Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
Static Public Attributes | |
| static RefConst< PhysicsMaterial > | sDefault | 
| Default material that is used when a shape has no materials defined.  More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
Additional Inherited Members | |
  Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
  Static Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
This structure describes the surface of (part of) a shape. You should inherit from it to define additional information that is interesting for the simulation. The 2 materials involved in a contact could be used to decide which sound or particle effects to play.
If you inherit from this material, don't forget to create a suitable default material in sDefault
      
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  overridevirtualdefault | 
Virtual destructor.
      
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  inlinevirtual | 
Reimplemented in PhysicsMaterialSimple.
      
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  inlinevirtual | 
Reimplemented in PhysicsMaterialSimple.
      
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  protectedvirtual | 
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in PhysicsMaterialSimple.
      
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  virtual | 
Saves the contents of the material in binary form to inStream.
Reimplemented in PhysicsMaterialSimple.
      
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  static | 
Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream.
      
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  static | 
Default material that is used when a shape has no materials defined.