Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
PointConstraintSettings Class Referencefinal

Point constraint settings, used to create a point constraint. More...

#include <PointConstraint.h>

Inheritance diagram for PointConstraintSettings:
TwoBodyConstraintSettings ConstraintSettings SerializableObject RefTarget< ConstraintSettings > NonCopyable

Public Member Functions

virtual void SaveBinaryState (StreamOut &inStream) const override
 Saves the contents of the constraint settings in binary form to inStream. More...
 
virtual TwoBodyConstraintCreate (Body &inBody1, Body &inBody2) const override
 Create an an instance of this constraint. More...
 
virtual TwoBodyConstraintCreate (Body &inBody1, Body &inBody2) const =0
 
virtual void SaveBinaryState (StreamOut &inStream) const
 Saves the contents of the constraint settings in binary form to inStream. More...
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor. More...
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< ConstraintSettings >
 RefTarget ()=default
 Constructor. More...
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us More...
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator. More...
 
uint32 GetRefCount () const
 Get current refcount of this object. More...
 
void AddRef () const
 Add or release a reference to this object. More...
 
void Release () const
 

Public Attributes

EConstraintSpace mSpace = EConstraintSpace::WorldSpace
 This determines in which space the constraint is setup, all properties below should be in the specified space. More...
 
RVec3 mPoint1 = RVec3::sZero()
 Body 1 constraint position (space determined by mSpace). More...
 
RVec3 mPoint2 = RVec3::sZero()
 
- Public Attributes inherited from ConstraintSettings
bool mEnabled = true
 If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. More...
 
uint32 mConstraintPriority = 0
 
int mNumVelocityStepsOverride = 0
 Override for the number of solver velocity iterations to run, the total amount of iterations is the max of PhysicsSettings::mNumVelocitySteps and this for all constraints in the island. More...
 
int mNumPositionStepsOverride = 0
 Override for the number of position velocity iterations to run, the total amount of iterations is the max of PhysicsSettings::mNumPositionSteps and this for all constraints in the island. More...
 
float mDrawConstraintSize = 1.0f
 Size of constraint when drawing it through the debug renderer. More...
 
uint64 mUserData = 0
 User data value (can be used by application) More...
 

Protected Member Functions

virtual void RestoreBinaryState (StreamIn &inStream) override
 This function should not be called directly, it is used by sRestoreFromBinaryState. More...
 
virtual void RestoreBinaryState (StreamIn &inStream)
 This function should not be called directly, it is used by sRestoreFromBinaryState. More...
 

Additional Inherited Members

- Public Types inherited from ConstraintSettings
using ConstraintResult = Result< Ref< ConstraintSettings > >
 
- Static Public Member Functions inherited from ConstraintSettings
static ConstraintResult sRestoreFromBinaryState (StreamIn &inStream)
 Creates a constraint of the correct type and restores its contents from the binary stream inStream. More...
 
- Static Public Member Functions inherited from RefTarget< ConstraintSettings >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More...
 
- Protected Attributes inherited from RefTarget< ConstraintSettings >
atomic< uint32mRefCount
 Current reference count. More...
 
- Static Protected Attributes inherited from RefTarget< ConstraintSettings >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded. More...
 

Detailed Description

Point constraint settings, used to create a point constraint.

Member Function Documentation

◆ Create()

TwoBodyConstraint * PointConstraintSettings::Create ( Body inBody1,
Body inBody2 
) const
overridevirtual

Create an an instance of this constraint.

Implements TwoBodyConstraintSettings.

◆ RestoreBinaryState()

void PointConstraintSettings::RestoreBinaryState ( StreamIn inStream)
overrideprotectedvirtual

This function should not be called directly, it is used by sRestoreFromBinaryState.

Reimplemented from ConstraintSettings.

◆ SaveBinaryState()

void PointConstraintSettings::SaveBinaryState ( StreamOut inStream) const
overridevirtual

Saves the contents of the constraint settings in binary form to inStream.

Reimplemented from ConstraintSettings.

Member Data Documentation

◆ mPoint1

RVec3 PointConstraintSettings::mPoint1 = RVec3::sZero()

Body 1 constraint position (space determined by mSpace).

◆ mPoint2

RVec3 PointConstraintSettings::mPoint2 = RVec3::sZero()

Body 2 constraint position (space determined by mSpace). Note: Normally you would set mPoint1 = mPoint2 if the bodies are already placed how you want to constrain them (if mSpace = world space).

◆ mSpace

EConstraintSpace PointConstraintSettings::mSpace = EConstraintSpace::WorldSpace

This determines in which space the constraint is setup, all properties below should be in the specified space.


The documentation for this class was generated from the following files: