Helper structure holding the reciprocal of a ray for Ray vs AABox testing.  
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#include <RayAABox.h>
Helper structure holding the reciprocal of a ray for Ray vs AABox testing. 
 
◆ RayInvDirection() [1/2]
  
  
      
        
          | RayInvDirection::RayInvDirection  | 
          ( | 
           | ) | 
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inlinedefault   | 
  
 
 
◆ RayInvDirection() [2/2]
  
  
      
        
          | RayInvDirection::RayInvDirection  | 
          ( | 
          Vec3Arg  | 
          inDirection | ) | 
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inlineexplicit   | 
  
 
 
◆ Set()
  
  
      
        
          | void RayInvDirection::Set  | 
          ( | 
          Vec3Arg  | 
          inDirection | ) | 
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inline   | 
  
 
Set reciprocal from ray direction. 
 
 
◆ mInvDirection
      
        
          | Vec3 RayInvDirection::mInvDirection | 
        
      
 
 
◆ mIsParallel
      
        
          | UVec4 RayInvDirection::mIsParallel | 
        
      
 
for each component if it is parallel to the coordinate axis 
 
 
The documentation for this class was generated from the following file: