![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <CompoundShapeVisitors.h>
Public Member Functions | |
| JPH_INLINE | GetIntersectingSubShapesVisitor (const BoxType &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) | 
| JPH_INLINE bool | ShouldAbort () const | 
| Returns true when collision detection should abort because the buffer is full.  More... | |
| JPH_INLINE UVec4 | TestBounds (Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ) const | 
| Tests the box vs 4 bounding boxes, returns true for the ones that intersect.  More... | |
| JPH_INLINE void | VisitShape (const SubShape &inSubShape, uint32 inSubShapeIndex) | 
| Records a hit.  More... | |
| JPH_INLINE int | GetNumResults () const | 
| Get the number of indices that were found.  More... | |
      
  | 
  inline | 
      
  | 
  inline | 
Get the number of indices that were found.
      
  | 
  inline | 
Returns true when collision detection should abort because the buffer is full.
      
  | 
  inline | 
Tests the box vs 4 bounding boxes, returns true for the ones that intersect.
      
  | 
  inline | 
Records a hit.