Jolt Physics
A multi core friendly Game Physics Engine
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AABoxCast.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
15
18};
19
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Axis aligned box.
Definition: AABox.h:16
Definition: Vec3.h:16
Structure that holds AABox moving linearly through 3d space.
Definition: AABoxCast.h:13
JPH_OVERRIDE_NEW_DELETE AABox mBox
Axis aligned box at starting location.
Definition: AABoxCast.h:16
Vec3 mDirection
Direction and length of the cast (anything beyond this length will not be reported as a hit)
Definition: AABoxCast.h:17