Jolt Physics
A multi core friendly Game Physics Engine
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Structure that holds AABox moving linearly through 3d space. More...
#include <AABoxCast.h>
Public Attributes | |
JPH_OVERRIDE_NEW_DELETE AABox | mBox |
Axis aligned box at starting location. More... | |
Vec3 | mDirection |
Direction and length of the cast (anything beyond this length will not be reported as a hit) More... | |
Structure that holds AABox moving linearly through 3d space.
JPH_OVERRIDE_NEW_DELETE AABox AABoxCast::mBox |
Axis aligned box at starting location.
Vec3 AABoxCast::mDirection |
Direction and length of the cast (anything beyond this length will not be reported as a hit)