Jolt Physics
A multi core friendly Game Physics Engine
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ActiveEdgeMode.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
12{
15};
16
EActiveEdgeMode
Definition: ActiveEdgeMode.h:12
@ CollideWithAll
Collide with all edges. Use this when you're interested in all collisions.
@ CollideOnlyWithActive
Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
std::uint8_t uint8
Definition: Core.h:440
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361