EActiveEdgeMode
Definition: ActiveEdgeMode.h:12
@ CollideWithAll
Collide with all edges. Use this when you're interested in all collisions.
@ CollideOnlyWithActive
Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
std::uint8_t uint8
Definition: Core.h:440
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361