Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
ActiveEdgeMode.h File Reference

Go to the source code of this file.

Enumerations

enum class  EActiveEdgeMode : uint8 { CollideOnlyWithActive , CollideWithAll }
 

Enumeration Type Documentation

◆ EActiveEdgeMode

enum class EActiveEdgeMode : uint8
strong

How to treat active/inactive edges. An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges

Enumerator
CollideOnlyWithActive 

Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.

CollideWithAll 

Collide with all edges. Use this when you're interested in all collisions.