17 mTransform(inCenterOfMassTransform *
Mat44::sScale(inScale)),
18 mInvTransform(mTransform.Inversed()),
19 mNormalSign(
ScaleHelpers::IsInsideOut(inScale)? -1.0f : 1.0f)
25 mLocalPosition = mInvTransform * inVertex.
mPosition;
26 mClosestDistanceSq = FLT_MAX;
34 float dist_sq = closest_point.
LengthSq();
35 if (dist_sq < mClosestDistanceSq)
40 mClosestPoint = closest_point;
41 mClosestDistanceSq = dist_sq;
48 if (mClosestDistanceSq < FLT_MAX)
51 Vec3 v0 = mTransform * mV0;
52 Vec3 v1 = mTransform * mV1;
53 Vec3 v2 = mTransform * mV2;
60 float penetration = min(triangle_normal.
Dot(v0 - ioVertex.
mPosition), 0.1f);
71 Vec3 closest_point = mTransform * (mLocalPosition + mClosestPoint);
73 if (normal.Dot(triangle_normal) > 0.0f)
75 float normal_length = normal.
Length();
76 float penetration = -normal_length;
#define JPH_EXPORT
Definition: Core.h:227
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
Collision detection helper that collides soft body vertices vs triangles.
Definition: CollideSoftBodyVerticesVsTriangles.h:14
JPH_INLINE void ProcessTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2)
Definition: CollideSoftBodyVerticesVsTriangles.h:29
uint32 mSet
Definition: CollideSoftBodyVerticesVsTriangles.h:95
Mat44 mInvTransform
Definition: CollideSoftBodyVerticesVsTriangles.h:89
Vec3 mLocalPosition
Definition: CollideSoftBodyVerticesVsTriangles.h:90
CollideSoftBodyVerticesVsTriangles(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale)
Definition: CollideSoftBodyVerticesVsTriangles.h:16
float mClosestDistanceSq
Definition: CollideSoftBodyVerticesVsTriangles.h:94
float mNormalSign
Definition: CollideSoftBodyVerticesVsTriangles.h:93
Vec3 mClosestPoint
Definition: CollideSoftBodyVerticesVsTriangles.h:92
JPH_INLINE void FinishVertex(SoftBodyVertex &ioVertex, int inCollidingShapeIndex) const
Definition: CollideSoftBodyVerticesVsTriangles.h:46
Mat44 mTransform
Definition: CollideSoftBodyVerticesVsTriangles.h:88
Vec3 mV0
Definition: CollideSoftBodyVerticesVsTriangles.h:91
JPH_INLINE void StartVertex(const SoftBodyVertex &inVertex)
Definition: CollideSoftBodyVerticesVsTriangles.h:23
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
static Plane sFromPointAndNormal(Vec3Arg inPoint, Vec3Arg inNormal)
Create from point and normal.
Definition: Plane.h:21
Definition: SoftBodyVertex.h:16
float mLargestPenetration
Used while finding the collision plane, stores the largest penetration found so far.
Definition: SoftBodyVertex.h:24
int mCollidingShapeIndex
Index in the colliding shapes list of the body we may collide with.
Definition: SoftBodyVertex.h:22
Plane mCollisionPlane
Nearest collision plane, relative to the center of mass of the soft body.
Definition: SoftBodyVertex.h:21
Vec3 mPosition
Position, relative to the center of mass of the soft body.
Definition: SoftBodyVertex.h:19
JPH_INLINE float Dot(Vec3Arg inV2) const
Dot product.
Definition: Vec3.inl:637
static JPH_INLINE Vec3 sAxisY()
Definition: Vec3.h:53
JPH_INLINE float Length() const
Length of vector.
Definition: Vec3.inl:669
JPH_INLINE Vec3 NormalizedOr(Vec3Arg inZeroValue) const
Normalize vector or return inZeroValue if the length of the vector is zero.
Definition: Vec3.inl:708
JPH_INLINE float LengthSq() const
Squared length of vector.
Definition: Vec3.inl:653
Vec3 GetClosestPointOnTriangle(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, uint32 &outSet)
Definition: ClosestPoint.h:160
Helper functions to get properties of a scaling vector.
Definition: ScaleHelpers.h:13