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Jolt Physics
A multi core friendly Game Physics Engine
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Helper functions to get properties of a scaling vector. More...
Functions | |
| bool | IsNotScaled (Vec3Arg inScale) |
| Test if a scale is identity. More... | |
| bool | IsUniformScale (Vec3Arg inScale) |
| Test if a scale is uniform. More... | |
| float | ScaleConvexRadius (float inConvexRadius, Vec3Arg inScale) |
| Scale the convex radius of an object. More... | |
| bool | IsInsideOut (Vec3Arg inScale) |
| Test if a scale flips an object inside out (which requires flipping all normals and polygon windings) More... | |
| Vec3 | MakeUniformScale (Vec3Arg inScale) |
| Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale. More... | |
| bool | CanScaleBeRotated (QuatArg inRotation, Vec3Arg inScale) |
| Vec3 | RotateScale (QuatArg inRotation, Vec3Arg inScale) |
Helper functions to get properties of a scaling vector.
Checks in scale can be rotated to child shape
| inRotation | Rotation of child shape |
| inScale | Scale in local space of parent shape |
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Test if a scale flips an object inside out (which requires flipping all normals and polygon windings)
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inline |
Test if a scale is identity.
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inline |
Test if a scale is uniform.
Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale.
Adjust scale for rotated child shape
| inRotation | Rotation of child shape |
| inScale | Scale in local space of parent shape |
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inline |
Scale the convex radius of an object.