Jolt Physics
A multi core friendly Game Physics Engine
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MathTypes.h File Reference

Go to the source code of this file.

Typedefs

using Vec3Arg = const Vec3
 
using DVec3Arg = const DVec3 &
 
using Vec4Arg = const Vec4
 
using UVec4Arg = const UVec4
 
using Vec8Arg = const Vec8
 
using UVec8Arg = const UVec8
 
using QuatArg = const Quat
 
using Mat44Arg = const Mat44 &
 
using DMat44Arg = const DMat44 &
 

Typedef Documentation

◆ DMat44Arg

using DMat44Arg = const DMat44 &

◆ DVec3Arg

using DVec3Arg = const DVec3 &

◆ Mat44Arg

using Mat44Arg = const Mat44 &

◆ QuatArg

using QuatArg = const Quat

◆ UVec4Arg

using UVec4Arg = const UVec4

◆ UVec8Arg

using UVec8Arg = const UVec8

◆ Vec3Arg

using Vec3Arg = const Vec3

◆ Vec4Arg

using Vec4Arg = const Vec4

◆ Vec8Arg

using Vec8Arg = const Vec8