Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/StaticArray.h>
#include <Jolt/Core/LockFreeHashMap.h>
#include <Jolt/Physics/EPhysicsUpdateError.h>
#include <Jolt/Physics/Body/BodyPair.h>
#include <Jolt/Physics/Collision/Shape/SubShapeIDPair.h>
#include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>
#include <Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h>
#include <Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h>
#include <Jolt/Core/HashCombine.h>
#include <Jolt/Core/NonCopyable.h>
#include <atomic>
Go to the source code of this file.
Classes | |
class | ContactConstraintManager |
class | ContactConstraintManager::ContactAllocator |
Contacts are allocated in a lock free hash map. More... | |