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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/StaticArray.h>#include <Jolt/Core/LockFreeHashMap.h>#include <Jolt/Physics/EPhysicsUpdateError.h>#include <Jolt/Physics/Body/BodyPair.h>#include <Jolt/Physics/Collision/Shape/SubShapeIDPair.h>#include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>#include <Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h>#include <Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h>#include <Jolt/Core/HashCombine.h>#include <Jolt/Core/NonCopyable.h>#include <atomic>Go to the source code of this file.
Classes | |
| class | ContactConstraintManager |
| class | ContactConstraintManager::ContactAllocator |
| Contacts are allocated in a lock free hash map. More... | |