Jolt Physics
A multi core friendly Game Physics Engine
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IndexedTriangle.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
14public:
16
19 constexpr IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3) : mIdx { inI1, inI2, inI3 } { }
20
22 bool operator == (const IndexedTriangleNoMaterial &inRHS) const
23 {
24 return mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2];
25 }
26
28 bool IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const
29 {
30 return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2])
31 || (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[0])
32 || (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[1]);
33 }
34
36 bool IsOpposite(const IndexedTriangleNoMaterial &inRHS) const
37 {
38 return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[1])
39 || (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[2])
40 || (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[0]);
41 }
42
44 bool IsDegenerate(const VertexList &inVertices) const
45 {
46 Vec3 v0(inVertices[mIdx[0]]);
47 Vec3 v1(inVertices[mIdx[1]]);
48 Vec3 v2(inVertices[mIdx[2]]);
49
50 return (v1 - v0).Cross(v2 - v0).IsNearZero();
51 }
52
54 void Rotate()
55 {
56 uint32 tmp = mIdx[0];
57 mIdx[0] = mIdx[1];
58 mIdx[1] = mIdx[2];
59 mIdx[2] = tmp;
60 }
61
63 Vec3 GetCentroid(const VertexList &inVertices) const
64 {
65 return (Vec3(inVertices[mIdx[0]]) + Vec3(inVertices[mIdx[1]]) + Vec3(inVertices[mIdx[2]])) / 3.0f;
66 }
67
69};
70
73{
74public:
76
78 constexpr IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex) : IndexedTriangleNoMaterial(inI1, inI2, inI3), mMaterialIndex(inMaterialIndex) { }
79
81 bool operator == (const IndexedTriangle &inRHS) const
82 {
84 }
85
88 {
89 if (mIdx[0] < mIdx[1])
90 {
91 if (mIdx[0] < mIdx[2])
92 return IndexedTriangle(mIdx[0], mIdx[1], mIdx[2], mMaterialIndex); // 0 is smallest
93 else
94 return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex); // 2 is smallest
95 }
96 else
97 {
98 if (mIdx[1] < mIdx[2])
99 return IndexedTriangle(mIdx[1], mIdx[2], mIdx[0], mMaterialIndex); // 1 is smallest
100 else
101 return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex); // 2 is smallest
102 }
103 }
104
106};
107
110
112
113// Create a std::hash for IndexedTriangleNoMaterial and IndexedTriangle
114JPH_MAKE_HASHABLE(JPH::IndexedTriangleNoMaterial, t.mIdx[0], t.mIdx[1], t.mIdx[2])
115JPH_MAKE_HASHABLE(JPH::IndexedTriangle, t.mIdx[0], t.mIdx[1], t.mIdx[2], t.mMaterialIndex)
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
Array< Float3 > VertexList
Definition: Float3.h:43
#define JPH_MAKE_HASHABLE(type,...)
Definition: HashCombine.h:87
Array< IndexedTriangleNoMaterial > IndexedTriangleNoMaterialList
Definition: IndexedTriangle.h:108
Array< IndexedTriangle > IndexedTriangleList
Definition: IndexedTriangle.h:109
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
Triangle with 32-bit indices and material index.
Definition: IndexedTriangle.h:73
uint32 mMaterialIndex
Definition: IndexedTriangle.h:105
bool operator==(const IndexedTriangle &inRHS) const
Check if two triangles are identical.
Definition: IndexedTriangle.h:81
IndexedTriangle GetLowestIndexFirst() const
Rotate the vertices so that the lowest vertex becomes the first. This does not change the represented...
Definition: IndexedTriangle.h:87
constexpr IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex)
Constructor.
Definition: IndexedTriangle.h:78
Triangle with 32-bit indices.
Definition: IndexedTriangle.h:13
JPH_OVERRIDE_NEW_DELETE IndexedTriangleNoMaterial()=default
Constructor.
Vec3 GetCentroid(const VertexList &inVertices) const
Get center of triangle.
Definition: IndexedTriangle.h:63
uint32 mIdx[3]
Definition: IndexedTriangle.h:68
bool IsDegenerate(const VertexList &inVertices) const
Check if triangle is degenerate.
Definition: IndexedTriangle.h:44
void Rotate()
Rotate the vertices so that the second vertex becomes first etc. This does not change the represented...
Definition: IndexedTriangle.h:54
constexpr IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3)
Definition: IndexedTriangle.h:19
bool IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const
Check if two triangles are equivalent (using the same vertices)
Definition: IndexedTriangle.h:28
bool IsOpposite(const IndexedTriangleNoMaterial &inRHS) const
Check if two triangles are opposite (using the same vertices but in opposing order)
Definition: IndexedTriangle.h:36
bool operator==(const IndexedTriangleNoMaterial &inRHS) const
Check if two triangles are identical.
Definition: IndexedTriangle.h:22
Definition: Vec3.h:16