Jolt Physics
A multi core friendly Game Physics Engine
|
Go to the source code of this file.
Classes | |
class | STLAllocator< T > |
STL allocator that forwards to our allocation functions. More... | |
struct | STLAllocator< T >::rebind< T2 > |
Converting to allocator for other type. More... | |
struct | std::hash< JPH::String > |
Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant. More... | |
Namespaces | |
namespace | std |
Typedefs | |
template<class T > | |
using | Array = std::vector< T, STLAllocator< T > > |
using | String = std::basic_string< char, std::char_traits< char >, STLAllocator< char > > |
using | IStringStream = std::basic_istringstream< char, std::char_traits< char >, STLAllocator< char > > |
using Array = std::vector<T, STLAllocator<T> > |
using IStringStream = std::basic_istringstream<char, std::char_traits<char>, STLAllocator<char> > |
using String = std::basic_string<char, std::char_traits<char>, STLAllocator<char> > |