Jolt Physics
A multi core friendly Game Physics Engine
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Core Directory Reference
Files
file
ARMNeon.h
[code]
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Atomics.h
[code]
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ByteBuffer.h
[code]
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Color.cpp
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Color.h
[code]
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Core.h
[code]
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Factory.cpp
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Factory.h
[code]
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FixedSizeFreeList.h
[code]
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FixedSizeFreeList.inl
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FPControlWord.h
[code]
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FPException.h
[code]
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FPFlushDenormals.h
[code]
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HashCombine.h
[code]
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InsertionSort.h
[code]
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IssueReporting.cpp
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IssueReporting.h
[code]
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JobSystem.h
[code]
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JobSystem.inl
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JobSystemSingleThreaded.cpp
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JobSystemSingleThreaded.h
[code]
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JobSystemThreadPool.cpp
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JobSystemThreadPool.h
[code]
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JobSystemWithBarrier.cpp
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JobSystemWithBarrier.h
[code]
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LinearCurve.cpp
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LinearCurve.h
[code]
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LockFreeHashMap.h
[code]
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LockFreeHashMap.inl
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Memory.cpp
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Memory.h
[code]
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Mutex.h
[code]
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MutexArray.h
[code]
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NonCopyable.h
[code]
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Profiler.cpp
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Profiler.h
[code]
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Profiler.inl
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QuickSort.h
[code]
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Reference.h
[code]
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Result.h
[code]
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RTTI.cpp
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RTTI.h
[code]
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Semaphore.cpp
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Semaphore.h
[code]
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StaticArray.h
[code]
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STLAlignedAllocator.h
[code]
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STLAllocator.h
[code]
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STLTempAllocator.h
[code]
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StreamIn.h
[code]
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StreamOut.h
[code]
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StreamUtils.h
[code]
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StreamWrapper.h
[code]
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StringTools.cpp
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StringTools.h
[code]
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TempAllocator.h
[code]
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TickCounter.cpp
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TickCounter.h
[code]
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UnorderedMap.h
[code]
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UnorderedSet.h
[code]
Jolt
Core
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