Jolt Physics
A multi core friendly Game Physics Engine
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UnorderedMap.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8#include <unordered_map>
10
12
13template <class Key, class T, class Hash = std::hash<Key>, class KeyEqual = std::equal_to<Key>> using UnorderedMap = std::unordered_map<Key, T, Hash, KeyEqual, STLAllocator<pair<const Key, T>>>;
14
#define JPH_SUPPRESS_WARNINGS_STD_BEGIN
Definition: Core.h:372
#define JPH_SUPPRESS_WARNINGS_STD_END
Definition: Core.h:384
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
std::unordered_map< Key, T, Hash, KeyEqual, STLAllocator< pair< const Key, T > > > UnorderedMap
Definition: UnorderedMap.h:13