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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/STLAlignedAllocator.h>Go to the source code of this file.
Classes | |
| class | ByteBuffer |
| Simple byte buffer, aligned to a cache line. More... | |
Typedefs | |
| using | ByteBufferVector = std::vector< uint8, STLAlignedAllocator< uint8, JPH_CACHE_LINE_SIZE > > |
| Underlying data type for ByteBuffer. More... | |
| using ByteBufferVector = std::vector<uint8, STLAlignedAllocator<uint8, JPH_CACHE_LINE_SIZE> > |
Underlying data type for ByteBuffer.